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Drafting

Reading the draft and picking counters

Most ranked games are half-won in the draft. Learn to answer what the enemy team threatens instead of forcing your comfort pick.

Pick for a role, not a hero

Every team needs frontline, damage, and some form of crowd control or peel. Before you lock a hero, check what your team is missing and fill that gap. A clean composition beats five strong picks that all want to do the same job.

Answer the biggest threat

Identify the enemy hero most likely to carry, usually a fed marksman or a mobile assassin, and pick something that shuts them down: burst to delete a squishy, crowd control to lock a diver, or sustain and armor to outlast poke. You do not need a hard counter, just a pick that makes their game harder.

Quick tips

  • Last pick is power: hold your strongest counter for the end of the draft.
  • If you are not sure, pick a flexible hero that works into many comps.
  • A second tank usually beats a fifth damage hero in solo queue.
  • Ban the hero you personally lose to most, not just the popular ban.
Reading the draft and picking counters - Mobile Legends | Topryx